Dance Human Dance is a multiplayer arena game developed as a university project. As the Head of Level Design, I was responsible for creating immersive environments that combined visual storytelling with engaging gameplay.
I designed and built multiple arena layouts, implemented environmental hazards, balanced gameplay elements and enhanced the overall atmosphere through props, shaders, materials and visual effects.
In addition to level design, I contributed to gameplay balancing, collision improvements and general project optimization to create a polished player experience.
Squirrel Goes Nuts is a 2D platformer developed with Construct 3, where players guide the squirrel Lois through challenging levels while collecting necklaces and safely bringing nuts back to its treehouse.
My contribution focused on creating game graphics and implementing gameplay logic in Construct 3. I designed visual assets and built interactive game mechanics, including conditions, events and UI functionality, helping transform the game concept into a fully playable experience.




